| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | H | M | H | M | |||||
| Flag | 0x80 | |||||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 5 | |||||||||
| HitFreezeDefender | 1 | 5 | ||||||||
| MainRecoveryDuration | 18 | 14 | 20 | 14 | 18 | |||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | -2.0 | -3.0 | -2.0 | -3.0 | 0.67 | |||||
| FallSpeed | 0.8 | 0.22 | 0.8 | 0.22 | 0.005 | |||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1'] | ['0x1', '0x4'] | ||||||||
| Index18_HI | ['0x4'] | None | ||||||||