Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | |||||||||
HitFreezeDefender | 1 | 5 | ||||||||
MainRecoveryDuration | 18 | 14 | 20 | 14 | 20 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | -1.7 | 0.8 | ||||||||
FallSpeed | 0.8 | 0.01 | 0.8 | 0.01 | 0.005 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1'] | ['0x1', '0x4'] | ||||||||
Index18_HI | ['0x4'] | None |