Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 18 | 22 | 4 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 4 | 6 | 2 | 6 | |||||
HitFreezeDefender | 2 | 4 | 2 | |||||||
MainRecoveryDuration | 18 | 20 | 18 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | -1.4 | 0.4 | -1.4 | 0.4 | -1.2 | |||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.05 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x4'] | ['0x2'] | |||||||
Index18_HI | ['0x8'] | None |