Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 212 | H | 212 | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 40 | 48 | 10 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 18 | 20 | 18 | ||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.1 | 0.2 | 0.1 | 0.2 | 0.3 | |||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index23 | 60 | 30 |