Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 14 | ||||||||
HitFreezeDefender | 10 | 14 | ||||||||
MainRecoveryDuration | 45 | 33 | 45 | 33 | 16 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.0 | 1.8 | 1.0 | 1.8 | 0.5 | |||||
FallSpeed | 3.0 | 2.2 | 3.0 | 2.2 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index23 | 60 | 30 |