| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | |||||||||
| Flag | ||||||||||
| Damage | 40 | 48 | 5 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 10 | 12 | 7 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | 4 | 8 | 4 | 6 | |||||
| HitFreezeDefender | 2 | 4 | 2 | 4 | 2 | |||||
| MainRecoveryDuration | 18 | 20 | 18 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 0.4 | 0.8 | 0.4 | 0.8 | |||||
| FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.05 | |||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | ['0x4'] | ['0x2'] | ['0x4'] | ['0x2'] | |||||
| Index18_HI | ['0x8'] | None | ||||||||