Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | 307 | M | 307 | M | |||||
Flag | Specific Script | Specific Script | ||||||||
Damage | 40 | 48 | 7 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | 40 | 48 | 20 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 8 | ||||||||
HitFreezeDefender | 6 | 8 | ||||||||
MainRecoveryDuration | 20 | 22 | 20 | 22 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.6 | ||||||||
FallSpeed | 0.5 | 0.8 | 0.5 | 0.8 | 0.5 | |||||
JuggleStart | 0 | 1 | 0 | 1 | 0 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x8'] | ||||||||
Index23 | 60 | 30 |