Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | |||||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 15 | 18 | 4 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 3 | 4 | 2 | |||||||
EXDefender | 2 | 3 | 1 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | 6 | 4 | 6 | 4 | |||||
MainRecoveryDuration | 14 | 7 | 16 | 7 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | |||||||||
FallSpeed | 0.5 | -1.0 | 0.5 | -1.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | ['0x2', '0x4'] | ['0x4'] | ['0x2', '0x4'] | ['0x4'] |