| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 139 | H | M | H | ||||||
| Flag | Specific Script Don't Kill | Don't Kill 0x80 | ||||||||
| Damage | 5 | 6 | 2 | |||||||
| Stun | None | |||||||||
| EXAttacker | 8 | 10 | 4 | |||||||
| EXDefender | 5 | 6 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 2 | 4 | ||||||||
| HitFreezeDefender | 2 | 4 | ||||||||
| MainRecoveryDuration | 14 | 18 | 16 | 18 | 16 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.0 | 0.3 | 0.1 | 0.3 | 0.1 | |||||
| FallSpeed | 0.0 | 0.5 | ||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | ['0x4'] | ||||||||