| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | M | H | |||||||
| Flag | Don't Kill 0x80 | |||||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | 10 | 12 | 5 | |||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | |||||||||
| HitFreezeDefender | 10 | |||||||||
| MainRecoveryDuration | 14 | 19 | 16 | 19 | 15 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.6 | 0.3 | 0.6 | 0.3 | 0.7 | |||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x8'] | |||||||||