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#905 - VS_NEKODAMASHI

Hide Unknowns
Total Frames
63
Without Interruption
39
Recovery Starts At
16

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Stand, Counter Hit, 0x80
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 123Flag: ['0x80']Group: 1Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8']
Effect: 137Flag: ['0x80', 'Ignore?']Group: 0StandardJugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜
Pushboxes
Cancels
CancelList: 67Buffer on Hit, Buffer on Block
CancelList: 67Execute
CancelList: 66Buffer on Hit, Buffer on Block
CancelList: 66Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
AutoCancels
Condition: AlwaysScript: SelfScriptTime: 4Unknown2: 1
Condition: On Unknown 34Script: #906 - VS_NEKODAMASHI_REFScriptTime: 1Params: [0, 0, 0, 1]
Condition: On Unknown 34Script: #891 - Missing Script!ScriptTime: 21Params: [0, 0, 0, 1]