Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | Don't Kill | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 30 | 20 | 30 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.2 | 0.3 | 0.2 | 0.3 | |||||
FallSpeed | 0.5 | 0.8 | 0.5 | 0.8 | 0.5 | |||||
JuggleStart | 1 | 4 | 1 | 4 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |