Crouch, Counter Hit, 0x100, Auto-Correct
Auto-Correct
Crouch, 0x100
CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown6: ['0x8']
Effect: 30Group: 0Standard🤜JugInc: 1JugLim: 0LowNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Effect: 130Group: 0Unknown Type6LowUnknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
InactiveOnStates: ['A', 'B', 'C']
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
CancelList: 66Buffer on Hit, Buffer on Block
CancelList: 66Execute
CancelList: 123Buffer Always
CancelList: 35Buffer Always
CancelList: 35Execute
CancelList: 123Execute
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']