Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script | Specific Script 0x80 | ||||||||
Damage | 140 | 168 | 35 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 100 | 120 | 50 | |||||||
EXDefender | 60 | 72 | 30 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | None | ||||||||
HitFreezeDefender | 12 | None | ||||||||
MainRecoveryDuration | 4 | 0 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | -0.0 | |||||||||
FallSpeed | -0.9 | 0.0 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | None |