Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | Don't Kill | Don't Kill | Don't Kill | Don't Kill | Don't Kill White Damage 0x80 | |||||
Damage | None | |||||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | 2 | None | |||||||
MainRecoveryDuration | 34 | 20 | 34 | 20 | 34 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -1.4 | 0.5 | -1.4 | 0.5 | -1.4 | |||||
FallSpeed | -0.0 | 0.5 | 0.0 | 0.5 | 0.0 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None |