| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | H | M | H | M | |||||
| Flag | Don't Kill | Don't Kill | Don't Kill | Don't Kill | Don't Kill White Damage 0x80 | |||||
| Damage | None | |||||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | |||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | 2 | None | |||||||
| MainRecoveryDuration | 34 | 20 | 34 | 20 | 34 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | -1.4 | 0.5 | -1.4 | 0.5 | -1.4 | |||||
| FallSpeed | -0.0 | 0.5 | 0.0 | 0.5 | 0.0 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||