Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 276 | 307 | 276 | 307 | H | |||||
Flag | Specific Script | Don't Kill 0x80 | ||||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 32 | 34 | 32 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.6 | -0.0 | -0.6 | -0.0 | -0.6 | |||||
FallSpeed | 0.3 | 1.2 | 0.3 | 1.2 | 0.5 | |||||
JuggleStart | 10 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |