Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | L | ||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 70 | 84 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 9 | 14 | 11 | 14 | 9 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.8 | 0.2 | 0.8 | 0.2 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 1 | 2 | 1 | 2 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x2'] | None |