Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 211 | M | 211 | 212 | M | |||||
Flag | Specific Script | Specific Script | Don't Kill 0x80 | |||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 15 | 18 | 8 | |||||||
EXDefender | 9 | 11 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 22 | 25 | 22 | 25 | 17 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.8 | 1.7 | 1.8 | 1.7 | 0.8 | |||||
FallSpeed | 0.5 | 0.9 | 0.5 | 0.9 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index22 | 0.1 | None | 0.1 | None | ||||||
Index23 | 40 | 20 |