Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | 212 | M | |||||||
Flag | Specific Script | Don't Kill 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 18 | 16 | 20 | 16 | 18 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.7 | 1.0 | 0.7 | 1.1 | 1.2 | |||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index22 | 0.1 | None | 0.1 | None | ||||||
Index23 | 40 | 20 |