Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | M | ||||||||
Flag | Specific Script | Don't Kill | ||||||||
Damage | 60 | 72 | 10 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 18 | 20 | 22 | |||||||
KnockdownDuration | 20 | 30 | 20 | |||||||
KnockBack | 1.2 | 0.8 | 1.2 | 0.8 | 0.6 | |||||
FallSpeed | 0.5 | 0.05 | ||||||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None |