Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 130 | 212 | 130 | 212 | H | |||||
Flag | Specific Script Hard Knockdown | 0x80 | ||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 4 | 5 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 25 | 22 | 27 | 14 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.3 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 3 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] |