Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 4 | ||||||||
HitFreezeDefender | 3 | 4 | ||||||||
MainRecoveryDuration | 32 | 45 | 32 | 45 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.5 | 0.8 | 1.5 | 0.4 | |||||
FallSpeed | 2.0 | 2.5 | 2.0 | 2.5 | 0.5 | |||||
JuggleStart | 3 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2'] | ['0x4'] |