Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | 280 | 100 | ||||||||
Flag | Specific Script | Specific Script Hard Knockdown Crush Counter No Back Recovery | Specific Script Don't Kill White Damage 0x80 | Specific Script White Damage 0x80 | ||||||
Damage | 90 | 108 | 23 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 50 | 60 | 25 | |||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | 100 | None | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 20 | 15 | |||||||
HitFreezeDefender | 15 | 20 | 15 | |||||||
MainRecoveryDuration | 18 | 12 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.2 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x4', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] |