| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 260 | 212 | 260 | 212 | H | |||||
| Flag | Specific Script Hard Knockdown | 0x80 | ||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 4 | 5 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 4 | |||||||||
| HitFreezeDefender | 4 | |||||||||
| MainRecoveryDuration | 25 | 20 | 27 | 20 | 14 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 0.4 | 0.3 | 0.4 | ||||||
| FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.5 | |||||
| JuggleStart | 3 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4'] | |||||||||