Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 145 | 154 | 145 | 211 | 145 | 154 | 145 | 211 | 86 | 104 |
Flag | Specific Script | Specific Script 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 25 | 23 | 25 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.9 | 0.5 | 0.9 | 0.4 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] |