Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 302 | 212 | 302 | 212 | 92 | 101 | ||||
Flag | Specific Script | Specific Script 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 27 | 25 | 27 | 25 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 2.3 | 1.3 | 2.3 | 1.3 | 0.8 | |||||
FallSpeed | 1.0 | -4.0 | 1.0 | -4.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] |