Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | H | ||||||||
Flag | Specific Script Screenshake | 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 18 | 8 | ||||||||
HitFreezeDefender | 18 | 8 | ||||||||
MainRecoveryDuration | 35 | 18 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.0 | 0.8 | 1.0 | 0.4 | |||||
FallSpeed | 2.0 | 1.6 | 2.0 | 1.6 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | 1 | None | ||||||||
FuzzyEffect | ['0x2', '0x10'] | ['0x8'] |