Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Screenshake | Don't Kill White Damage 0x80 Screenshake | 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | 100 | 120 | 50 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 20 | 34 | 22 | 34 | 22 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.35 | 0.8 | 0.35 | 0.8 | 0.45 | |||||
FallSpeed | 0.5 | 1.2 | 0.5 | 1.2 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |