Counter Hit
Air, Counter Hit, No Corner Correction
Air, No Corner Correction
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Standing', 'Crouched', 'Cross-Up']Effect: 222Flag: ['0x80']Group: 0Standard🤜JugInc: 2JugLim: 10NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 222Flag: ['0x80']Group: 0Standard🤜JugInc: 2JugLim: 10NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 222Flag: ['0x80']Group: 0Standard🤜JugInc: 2JugLim: 10NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x8']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Low🤜
Group: 0Low🤜
Group: 0Low🖐
Group: 0Low🤜, ★
Group: 0Low🤜
Group: 0Low🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Low🤜
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
ActiveOnStates: ['A']
CancelList: 40Buffer on Hit, Buffer on Block
CancelList: 40Execute
Amount: -0.09Mode: SetTarget: Horizontal Speed
Amount: -0.02Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed