| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | Screenshake | Don't Kill White Damage 0x80 Screenshake | 0x80 | |||||||
| Damage | 80 | 96 | 20 | |||||||
| Stun | 120 | 144 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 24 | 29 | 12 | |||||||
| VGauge | 80 | 96 | 40 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | |||||||||
| HitFreezeDefender | 15 | |||||||||
| MainRecoveryDuration | 20 | 27 | 22 | 27 | 19 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.2 | 0.6 | 0.2 | 0.6 | 0.19 | |||||
| FallSpeed | 0.5 | 0.8 | 0.5 | 0.8 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||