Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Hit | Guard | |||||||
Script | 306 | 86 | 105 | |||||||
Flag | Specific Script | Specific Script 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 25 | 30 | 25 | 20 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 2.5 | 2.0 | 2.5 | 0.6 | ||||||
FallSpeed | 0.7 | 0.9 | 0.7 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |