Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Hit | Blow | Guard | ||||||
Script | H | 275 | 325 | H | ||||||
Flag | Screenshake | Specific Script Crush Counter Screenshake | White Damage 0x80 Screenshake | |||||||
Damage | 90 | 108 | 23 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | 80 | 120 | 40 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 18 | 20 | 18 | |||||||
HitFreezeDefender | 18 | 20 | 18 | |||||||
MainRecoveryDuration | 25 | 44 | 40 | 21 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.4 | 1.2 | 0.7 | |||||||
FallSpeed | 0.7 | 0.5 | 1.2 | 0.5 | ||||||
JuggleStart | 5 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x10'] | ['0x4', '0x10'] | ['0x2', '0x10'] |