Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | 16 | ||||||||
HitFreezeDefender | 14 | 16 | ||||||||
MainRecoveryDuration | 18 | 16 | 20 | 16 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | |||||||||
FallSpeed | 0.5 | 0.8 | 0.5 | 0.8 | 0.5 | |||||
JuggleStart | 5 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | ['0x10'] |