Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Don't Kill White Damage Screenshake | Don't Kill Screenshake | ||||||||
Damage | 40 | 48 | None | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 23 | 18 | 23 | 18 | 22 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 1.2 | 0.7 | 1.2 | 0.7 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 99 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |