Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Hit | Guard | |||||||
Script | None | H | ||||||||
Flag | Specific Script Don't Kill | Don't Kill White Damage 0x80 | ||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 15 | ||||||||
HitFreezeDefender | None | 15 | ||||||||
MainRecoveryDuration | 20 | 23 | 20 | |||||||
KnockdownDuration | 20 | 25 | 20 | |||||||
KnockBack | 0.35 | 0.65 | 0.6 | |||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |