Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 270 | 271 | 270 | 297 | 270 | 271 | 270 | 297 | H | |
Flag | Specific Script | 0x80 | ||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | 60 | 72 | 30 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 22 | 8 | 24 | 8 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | |||||||||
FallSpeed | 0.5 | -4.0 | 0.5 | -4.0 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None |