Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Guard | |||||||
Script | H | 325 | H | |||||||
Flag | Specific Script Crush Counter | White Damage 0x80 | ||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | 60 | 100 | 30 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 20 | 15 | |||||||
HitFreezeDefender | 15 | 20 | 15 | |||||||
MainRecoveryDuration | 22 | 15 | 39 | 17 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 1.2 | 0.7 | |||||||
FallSpeed | 0.5 | 1.3 | 0.5 | |||||||
JuggleStart | 1 | 2 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x4', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] |