Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 297 | H | ||||||||
Flag | Specific Script Hard Knockdown No Back Recovery 0x1000000 | 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 7 | 6 | ||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 6 | 16 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.001 | 0.1 | ||||||||
FallSpeed | -4.0 | 0.5 | ||||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | |||||||||
Index18_HI | ['0x2', '0x4', '0x8', '0x10'] | None |