Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script Hard Knockdown Screenshake | Specific Script | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 240 | 288 | 60 | |||||||
Stun | 300 | 360 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 60 | 72 | 30 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | None | ||||||||
HitFreezeDefender | 3 | None | ||||||||
MainRecoveryDuration | 0 | 40 | 0 | |||||||
KnockdownDuration | 12 | 20 | 0 | |||||||
KnockBack | 0.0 | |||||||||
FallSpeed | 0.0 | |||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | None | ||||||||
Index18_HI | ['0x1', '0x8'] | None |