| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 301 | H | ||||||||
| Flag | Specific Script | Specific Script Hard Knockdown Crush Counter No Back Recovery | White Damage 0x80 | |||||||
| Damage | 40 | 48 | 10 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | 25 | 30 | 13 | |||||||
| EXDefender | 15 | 18 | 8 | |||||||
| VGauge | None | 50 | None | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | |||||||||
| HitFreezeDefender | 15 | |||||||||
| MainRecoveryDuration | 18 | 12 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.0 | 0.25 | ||||||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
| Index18_HI | ['0x2'] | None | ||||||||