Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x100 | |||||||||
Damage | 50 | 60 | 50 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 16 | |||||||||
HitFreezeDefender | 16 | |||||||||
MainRecoveryDuration | 12 | 20 | 14 | 20 | 16 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.2 | 0.4 | ||||||||
FallSpeed | 0.8 | 0.5 | 0.8 | 0.5 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None |