Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | 0x80 | |||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | 25 | 30 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 30 | 18 | 32 | 18 | 31 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.1 | 0.2 | 0.1 | 0.2 | |||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x2'] | None |