Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 185 | 321 | 185 | 307 | H | |||||
Flag | Specific Script 0x4000 | 0x80 | ||||||||
Damage | 90 | 108 | 23 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 30 | 36 | 15 | |||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 18 | 15 | ||||||||
HitFreezeDefender | 18 | 15 | ||||||||
MainRecoveryDuration | 17 | 35 | 17 | 35 | 18 | |||||
KnockdownDuration | 10 | 20 | ||||||||
KnockBack | 0.4 | 0.8 | 0.4 | 0.8 | 0.5 | |||||
FallSpeed | 0.5 | 2.0 | 0.5 | 2.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | 1 | None | ||||||||
FuzzyEffect | ['0x2', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x2'] | None |