| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | OTG | No Effect | |||||||
| Script | None | H | None | |||||||
| Flag | Specific Script | Specific Script Hard Knockdown 0x80 | ||||||||
| Damage | 70 | 84 | 18 | |||||||
| Stun | 60 | 72 | None | |||||||
| EXAttacker | 35 | 42 | 18 | |||||||
| EXDefender | 21 | 26 | 11 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | |||||||||
| MainRecoveryDuration | 40 | 0 | ||||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 4.0 | 0.0 | ||||||||
| FallSpeed | 5.0 | 0.0 | ||||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | ['0x1', '0x8'] | None | ||||||||