Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 302 | H | ||||||||
Flag | Specific Script Screenshake | Specific Script | 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | 40 | 48 | 20 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 20 | 10 | ||||||||
HitFreezeDefender | 20 | 10 | ||||||||
MainRecoveryDuration | 20 | 25 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.8 | 0.5 | ||||||||
FallSpeed | 0.5 | 0.4 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x10'] | ['0x2', '0x8'] | ||||||||
Index18_HI | ['0x2'] | None |