Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | H | ||||||||
Flag | 0x4000 | 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 14 | 12 | 14 | 12 | 8 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.4 | 1.2 | 0.48 | |||||||
FallSpeed | 0.2 | 0.1 | 0.2 | 0.1 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |