Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script Don't Kill 0x200 | Specific Script 0x200 | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | 35 | 42 | 18 | |||||||
EXDefender | 21 | 26 | 11 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | None | ||||||||
HitFreezeDefender | 5 | None | ||||||||
MainRecoveryDuration | 40 | 0 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 4.0 | 0.0 | ||||||||
FallSpeed | 5.0 | 0.0 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | None | ||||||||
Index18_HI | ['0x1', '0x8'] | None |