Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script Hard Knockdown No Back Recovery 0x4000 | Specific Script | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 21 | 26 | 11 | |||||||
VGauge | 125 | 150 | 63 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 40 | 0 | ||||||||
KnockdownDuration | 5 | 20 | 0 | |||||||
KnockBack | 4.0 | 0.0 | ||||||||
FallSpeed | 5.0 | 0.0 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x1', '0x8'] | None |