Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | White Damage 0x80 | |||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 10 | 15 | |||||||
HitFreezeDefender | 15 | 10 | 15 | |||||||
MainRecoveryDuration | 23 | 22 | 25 | 22 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 1.5 | 0.5 | 1.5 | 0.6 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x2', '0x8'] | ['0x1', '0x2', '0x4', '0x8'] | |||||||
Index18_HI | ['0x2'] | None |