Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 270 | 271 | 270 | 297 | 270 | 271 | 270 | 297 | M | |
Flag | Specific Script | White Damage 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 15 | 18 | 8 | |||||||
EXDefender | 9 | 11 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 17 | 6 | 19 | 6 | 12 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.3 | ||||||||
FallSpeed | 0.5 | -4.0 | 0.5 | -4.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x1'] | None |